Take-Two Interactive Software

Singapore
6,500 Total Employees
Year Founded: 1993

Take-Two Interactive Software Company Growth, Stability & Outlook

What People Are Saying About Take-Two Interactive Software

  • Strong Revenue Growth: Recent quarters delivered record net bookings (e.g., a $1.96B quarter) and multiple in‑year guidance raises to about $6.65–$6.7B, indicating accelerating top‑line momentum. Company updates cite broad outperformance across labels driving these increases.
  • Diversified Revenue Streams: The Zynga acquisition expanded mobile to a material pillar alongside console/PC, and recurrent consumer spending now represents the majority of bookings. This cross‑platform and live‑service mix underpins steadier revenue between tent‑pole releases.
  • Strong Market Position & Advantage: Take‑Two is consistently placed among the largest global publishers and owns flagship IP such as Grand Theft Auto, Red Dead Redemption, and NBA 2K. These franchises demonstrate long sales tails and sustained engagement across periods.