Happy Hour Games

HQ
Singapore
26 Total Employees
Year Founded: 2023

Jobs at Happy Hour Games

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14 Hours AgoSaved
In-Office
Singapore, SGP
Gaming • Software
Own the product strategy and live operations of casual mobile games, managing roadmaps, feature scope, prioritization, game systems, progression, balance, retention, and monetization. Use player behavior, feedback, analytics, and testing to guide decisions and continuous improvements. Partner with engineering, art, and marketing teams to document requirements, deliver high-quality features, and improve player engagement.
3 Days AgoSaved
In-Office
Singapore, SGP
Gaming • Software
Create and optimize video advertisements for mobile game user acquisition campaigns. Responsibilities include editing gameplay footage, adding animation, motion graphics, effects, sound, and music, adapting creatives for ad platforms, researching advertising trends, and iterating based on campaign performance and A/B testing. The role also involves experimenting with AI tools and developing engaging visual storytelling for casual puzzle games.
One Month AgoSaved
In-Office
Singapore, SGP
Gaming • Software
Develops, tests, and iterates on interactive playable ads for mobile games. Translates game concepts into lightweight experiences, prototypes gameplay mechanics, and improves engagement and conversion through campaign performance analysis and A/B testing. Optimizes loading speed, file size, animations, and UI interactions across mobile platforms while exploring AI-assisted development workflows.
One Month AgoSaved
In-Office
Singapore, SGP
Gaming • Software
Develops, tests, and iterates lightweight playable ads for mobile games. Converts game concepts into interactive experiences, prototypes mechanics, optimizes performance, loading speed, and file size, and collaborates with Marketing to improve engagement and conversion through campaign results and A/B testing.
2 Months AgoSaved
In-Office or Remote
Singapore, SGP
Gaming • Software
Lead 2D art direction for a game, create high-quality assets, improve player experience, guide team output, and establish art pipelines.